Generally speaking, things are quite tightly controlled outside of a few select structures, much of the scenery that can be laid waste to is pretty superficial rather than central to the gameplay mechanics, being treated almost like window dressing while you blast down wave upon wave of alien antagonists.Īlthough this can be good fun, the gameplay soon descends into the same repetitive cycle (stop the attack, collect this object, fix that etc), broken up with cool-looking explosions and some mildly interesting uses of the game's more interesting weapon types. However, these are concepts that could have been fleshed out in a far more interesting manner than they actually are. Key manmade objects can also be repaired on the fly - before being demolished again - which changes the battlefield during play. Holes can be blasted through selected walls, while floors and ceilings can collapse, and entire buildings can be destroyed. The fact that so many elements of the environment can be obliterated adds some needed amusement to the routine shooting action that the title mainly provides. The use of Volition's GeoMod technology - upgraded to GeoMod 2.5 for this sequel - still impresses on many levels. Red Faction: Armageddon ditches the wide-open landscapes and sandbox-style gameplay of its predecessor for something altogether more linear in nature, but one particular element returns that continues to define the series: environmental destruction.
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